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View Details for: Advance Wars: Days of Ruin
Turn-based battle system allows for confrontations between two to four armies, each headed by a commanding officer (CO), who take turns building and commanding units on grid-based maps. : Story plays out through 26 missions, with story scenes that tie the plot together occurring between and during the battles. In addition, around 30 training missions are unlocked as the missions are completed. : Various weather conditions (which change the terrain effects of the entire map) affect each battle, as does the Fog of War, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units. : Ground, sea and air units available for command, including the new Motorbike, a highly mobile motorcycle unit that can capture properties and the Flare, a new tank-like unit that can light up 13-square areas affected by the Fog of War. : Online multiplayer with 150+ maps for 2-, 3- and 4-player battles and voice chat available over Nintendo's Wi-Fi Connection service. : ESRB Rated E10 For Ages 10 and Up
 
ESRB Rated E10 For Ages 10 and Up
Ground, sea and air units available for command, including the new Motorbike, a highly mobile motorcycle unit that can capture properties and the Flare, a new tank-like unit that can light up 13-square areas affected by the Fog of War.
Online multiplayer with 150+ maps for 2-, 3- and 4-player battles and voice chat available over Nintendo's Wi-Fi Connection service.
Story plays out through 26 missions, with story scenes that tie the plot together occurring between and during the battles. In addition, around 30 training missions are unlocked as the missions are completed.
Turn-based battle system allows for confrontations between two to four armies, each headed by a commanding officer (CO), who take turns building and commanding units on grid-based maps.
Various weather conditions (which change the terrain effects of the entire map) affect each battle, as does the Fog of War, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units.

 

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