| "In an age of alchemists and astrologers, fortune-tellers and quacks, the apprentice who would learn the magic which has been practised by wizards since time immemorial needs some very sound advice.".." (from the first line) For any apprentice determined to learn the arcane arts of wizardry, could there be a better teacher than...Merlin himself? Originally discovered in 1588, this remarkable text by history's most respected wizard is revealed to the world for the very first time. Lavishly illustrated by four dedicated artists. From The Publisher: A remarkable new find from the publishers of the bestselling DRAGONOLOGY and EGYPTOLOGY! For any apprentice determined to learn the arcane arts of wizardry, could there be a better teacher than . . . Merlin himself? Originally discovered in 1588, this remarkable text by history's most respected wizard is revealed to the world for the very first time. Lavishly illustrated by four delicate artists, WIZARDOLOGY's intricate design even conceals a series of hidden symbols that spell out a secret message when their code is deciphered -- if the reader is clever enough to find them. Aspiring wizards can tune in to the age-old wisdom of Merlin with this dazzling compendium of all things magical -- unveiling novelty elements throughout. About The Author: Until recently, Dugald A. Steer worked as an author and editor at Templar Publishing. He is the writer behind Candlewick's widely acclaimed NEW YORK TIMES bestsellers, DRAGONOLOGY, THE DRAGONOLOGY HANDBOOK, and EGYPTOLOGY, as well as the forthcoming EGYPTOLOGY HANDBOOK. Dugald has now given up his editorial job to concentrate on writing full-time, especially more books with "ology" in the title. Dugald Steer lives near London and has far less free time than he imagined he would. Annotation: This sumptuous volume is another fascinating, beautifully illustrated, and information-crammed fantasy work from the authors who brought EGYPTOLOGY and DRAGONOLOGY into the world. Everything a budding young wizard might want to know is contained here, from a map of locating the world's wizards, the proper set-up of the wizard's workshop, and attire and equipment to the different kinds of spells, animal companions, and even a compendium of magical creatures. There's even a "Wizard's Test" involving the location of 13 treasures buried in the art. Scattered throughout are pop-ups, fold-outs, and removable notes accompanied by highly detailed, medievalesque artwork.
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