| Publisher: Eidos | | Buy.com Sales Rank: 6390 |
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| | |  | Release Date: 5/13/2008
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| "In the 37th Century, You Are the Supreme Commander of Three Races, with a Single Goal in Mind--to End the 1,000 Year Infinite War and Become the Reigning Power Supreme." For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once-peaceful galaxy and has only served to deepen the hatred between the factions. After centuries of struggle, the battle for supremacy has at last reached a turning point. Under your strategic command and leadership, will your faction will reign supreme? Will you be victorious and elevate your race to domination? Or will you lead them into the hell of defeat and ultimate extinction? "...mass numbers of units, a great soundtrack...and plenty of challenge from the Skirmish AI...a great full package." AtomicGamer "...the best artificial intelligence we've ever seen in a strategy game...the real-time strategy game of the year..." Games Master "Incredible graphics and an awesome sense of scale." GameSpy "...a monster of an RTS, and despite how long it may be before you fully understand its intricacies, it's a surprisingly addictive game." IGN "...any self respecting gamer who's into the real-time strategic scene must, MUST, have this war behemoth among their collection." Strategy Informer
|  | Console Gamers Treated to Exclusive New Units, Updated Maps and New Online Gameplay Modes! |  | From the Mind of Renowned Developer Chris Taylor. |  | Quick, Intuitive Control Scheme and New User Interface built specifically for console gaming. |  | Realize the Ultimate Command of the Battlefield with the Revolutionary Strategic Zoom: View the entire map and command groups of units, or zoom into the heart of the battle and adjust strategies on the fly. |  | Three Massive Campaigns Complete an Epic Storyline. |
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Game Revolution 9 of 10 All three sides are well balanced because, other than graphically speaking, there aren't very many differences. Every unit essentially has a near-identical analog for every race...You can also upgrade your own personal giant robot ACU with more powerful weapons, teleporting abilities and other bling, but this is so inordinately expensive it seems like more of an endgame gambit, and not particularly useful even then...The huge scope of the battles, as well as the ability to pull out the camera to take in the entire eighty kilometer square battlefield, is the other hallmark of Supreme Commander. You need that tactical view to really hone your strategy, because on maps this huge you might need fully twenty minutes just to move troops into position. This makes the intelligence provided by radar or sonar much more important than in most strategy games...While heavy on the system requirements, Supreme Commander is simply a terrific, well designed game, and no wonder. Chris Taylor, the lead designer also made the awesome predecessor to this game years ago when it was called Total Annihilation. It may have a different name under a different publisher, but make no mistake fans, this is the T.A. sequel you've been waiting for. If you've got the horsepower to run it, you'd be stupid not to go pick it up. - Duke Ferris
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