| Product Summary | | Manufacturer: ATLUS U.S.A. INC. | | Format: Nintendo DS | | UPC: 00730865400164 | | Buy.com Sku: 206812504 | | Item#: G264Y5 | | Buy.com Sales Rank: 8143 | | See more in RPG |
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| | | "The King of Bretwalde is Dead! His Passing, Both Unexpected and Unusual, Leaves the Kingdom in Distress."|"Experience Challenging and Innovative Strategy RPG Gameplay! Cleanse the Sacred Blade, Protect the Princess, and Vanquish the Oppressing Armies of Your Enemy on Your Quest to Deliver the Kingdom of Bretwalde from Tyranny!" The King of Bretwalde is dead. His passing, both unexpected and unusual, leaves the kingdom in distress. As one realm mourns, another readies for war; the Grand Meir Empire, intent on conquering the world, prepares to strike the empty throne. Taken by surprise, the army of Bretwalde collapses under the vicious assault, and the capital city of Egvard is quick to fall. Only Spanta, the sacred blade, can spare the kingdom of its fate. Free it of its curse and restore honor and peace to the land! "A really excellent SRPG and probably the best game of the genre on the DS to date." Cheat Code Central "If you like strategy role-playing games as a genre, you'd be doing yourself a disservice by not picking this title up." Deeko "...[a] simple, challenging, entertaining turn-based strategy that dares to be different, and succeeds..." IGN "With the movement-based attacks and extensive roster of characters, there's no doubt that strategy fans will find a lot to like here." Nintendojo "Ah, battle...for it is here that the true potential of this title shines brightest." Play Magazine
| | Features |  | Customizable Skill Options: Skills are not just skills, but dynamic strategic devices that you choose to build or not. Use skill points to either buy more skills or strengthen what you have! |  | Deep Party Management System: With the Errand System, you have the option to send idle party members off to run errands or go on quests to level up on their own, which will become crucial to your party's survival in later stages. |  | Multiple Storylines and Endings: Your decisions will affect the course of the game, determining the character you become and the ending you'll receive. |  | Unique Combat System: Use route maneuvers to hit all enemies in your path and enhance your attack or defense. Manage your Momentum Counter to gain stat bonuses and control who your enemies target! |
 | Ability to send troops on errands and quests |  | As the game progresses, you will gather new allies and move the story forward. Depending on your actions and the characters you use in battle, the story can change, resulting in four possible endings |  | Challenging strategy RPG gameplay |  | Customizable skills and strategic devices |  | Divided into several parts - Story - where the characters converse; Battle - which uses a unique combat system; Preparation - which allows you to develop your characters, form your party, etc |  | Momentum counter to gain stat bonuses and control your enemy targets |  | Multiple storylines and endings |  | Your army and the enemy army take turns fighting. One turn consists of the Player Phase, followed by the Enemy Phase. Some chapters will also have a Visitor Phase where guest characters will act in between the Player and Enemy phases |
| | Professional Reviews | NintendoWorldReport 8 of 10 Rondo of Swords is a strategy RPG that blends classic RPG elements with fresh battle tactics into a new and unique mixture. It's a difficult game that requires commitment and enthusiasm in perfecting a new battle formula strategy. Combat uses a grid-based directional fighting system called RMS (Route Maneuver System): Instead of each character fighting in a separate phase, you determine your character's direction to plow through as many enemies as you can in a single turn. This new tactical option requires study as each direction of attack has a nuanced effect. So is this an RPG in which you should invest hours of your time and brainpower? It all depends on how much of each you have to give...The soundtrack is minimal and typical. The in-battle character sequences are peppered with one-liners like "Attack!" and "Damn it!" The game's twist on combat could have been better served by touching up these presentational issues. The constant grid-map overlay, lack of sound, and perfunctory touch screen controls steal a lot of the game's freshness...Still, fans should love the challenge here, but the RPG crowd will probably be split on this one. The intense difficulty of the new battle system combined with more traditional RPG traits turns out to be great fun, but tricky. I'm not sure if the direction-based battle system is the best fit for Rondo or this style of game, because I usually found myself wanting to play it using classic turn-based tactics. However, the subtle challenge of using direction to develop combat strategy instead of traditional turn-based strategy is profound, and worth the effort. The story, cut-scenes, and interesting spin on traditional RPG fighting raise Rondo of Swords above the high mark. - Les Thomas
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