This is the first book to go beyond the actual shader commands and what they do and will focus on how to use these commands to produce "Hollywood-style" computer graphics. It provides thorough explanations of all essential concepts and techniques of the two shader programs available today, Vertex and Pixel, as well as a lengthy shader reference section. A shader demonstration tool is included on the companion CD-ROM, and will allow the user to interactively see the effects of shader examples in the book, or of shaders they have written, which they can save and later use in their own programs. Source code for all examples and tools are also included on the CD-ROM.