1 x 15-pin DVI VGA 1 x 15-pin D-Sub S-Video Out 1 x S-Video
Chipset Model
Radeon X800 PRO
Memory Technology
DDR SDRAM
Manufacturer Part Number
RX800PRO-TD256E
RAMDAC Speed
400 MHz
Processor Speed
475 MHz
Manufacturer Website Address
www.msicomputer.com
Maximum Resolution
2048 x 1536
Bus Width
256 bit
Product Line
Radeon
Analog Signal
Yes
Digital Signal
Yes
Product Series
RX800
Product Name
RX800PRO-TD256E Graphics Card
Package Type
Retail
Product Type
Graphics Card
Tech Specs
Standard Memory
256 MB
Manufacturer
MSI Computer Corporation
Host Interface
PCI Express
Software Included
Bundle Supreme Valuable 3D Games:
URU
XIII
Prince of Persia 3D
14 in 1 Games Collection (Demo):
Praetorians
YAGER
Heaven & Hell
Divine Divinity
Etherlords2
IL-2 Sturmovik
Splinter Cell
Black Hawk Down
Joint Operations Typhoon Rising
Comanche 4
American Conquest
Commandos 3 Destination Berlin
Beach Life
Deus EX Invisible War
Bundle Software
Bundle MSI developed software:
Live Update Series ( Live VGA BIOS & Live VGA Driver)
Automatically online download & update VGA BIOS & Drivers, reduce the risk of getting the wrong files, and never have the trouble on web site searching
GoodMen
Automatically release the system memory space, reduce the risk of system hang-up
LockBox
Instantly enter the data lock mode when you must leave your system for a while
WMIinfor
Automatically list the detail system configuration, it helpful for engineering service people
ThinSoft BeTwin
Secure DOC
E-Color
Adobe Acrobat Reader
Trend Micro PC-Cillin 2000
DirectX 8.1
Interfaces/Ports
1 x 15-pin DVI VGA 1 x 15-pin D-Sub S-Video Out 1 x S-Video
RAMDAC Speed
400 MHz
Chipset Model
Radeon X800 PRO
Manufacturer Part Number
RX800PRO-TD256E
Additional Information
0.13-micron low-k process technology for higher levels of integration and higher operating clock speeds
High quality 4:1 Normal Map Compression
Works with any two-channel data format
Bandwidth compression ratio: 9.6:1
Peak Pixel Fill Rate: 5.4 GB/s
Rendering Pipeline: 12
Textures applied per pass: supports up to 16 textures per pass