1 x 15-pin DVI VGA 1 x 15-pin D-Sub S-Video Out 1 x S-Video
Chipset Model
Radeon X800 PRO
Memory Technology
DDR SDRAM
Manufacturer Part Number
RX800PRO-TD256E
RAMDAC Speed
400 MHz
Processor Speed
475 MHz
Manufacturer Website Address
www.msicomputer.com
Bus Width
256 bit
Maximum Resolution
2048 x 1536
Analog Signal
Yes
Product Line
Radeon
Product Series
RX800
Digital Signal
Yes
Product Name
RX800PRO-TD256E Graphics Card
Package Type
Retail
Product Type
Graphics Card
Tech Specs
Host Interface
PCI Express
Interfaces/Ports
1 x 15-pin DVI VGA 1 x 15-pin D-Sub S-Video Out 1 x S-Video
Software Included
Bundle Supreme Valuable 3D Games:
URU
XIII
Prince of Persia 3D
14 in 1 Games Collection (Demo):
Praetorians
YAGER
Heaven & Hell
Divine Divinity
Etherlords2
IL-2 Sturmovik
Splinter Cell
Black Hawk Down
Joint Operations Typhoon Rising
Comanche 4
American Conquest
Commandos 3 Destination Berlin
Beach Life
Deus EX Invisible War
Bundle Software
Bundle MSI developed software:
Live Update Series ( Live VGA BIOS & Live VGA Driver)
Automatically online download & update VGA BIOS & Drivers, reduce the risk of getting the wrong files, and never have the trouble on web site searching
GoodMen
Automatically release the system memory space, reduce the risk of system hang-up
LockBox
Instantly enter the data lock mode when you must leave your system for a while
WMIinfor
Automatically list the detail system configuration, it helpful for engineering service people
ThinSoft BeTwin
Secure DOC
E-Color
Adobe Acrobat Reader
Trend Micro PC-Cillin 2000
DirectX 8.1
Standard Memory
256 MB
Manufacturer
MSI Computer Corporation
RAMDAC Speed
400 MHz
Chipset Model
Radeon X800 PRO
Manufacturer Part Number
RX800PRO-TD256E
Additional Information
0.13-micron low-k process technology for higher levels of integration and higher operating clock speeds
High quality 4:1 Normal Map Compression
Works with any two-channel data format
Bandwidth compression ratio: 9.6:1
Peak Pixel Fill Rate: 5.4 GB/s
Rendering Pipeline: 12
Textures applied per pass: supports up to 16 textures per pass