 | Built for Microsoft Windows Vista™: |
 | NVIDIA's third-generation GPU architecture built for Windows Vista gives users the best possible experience with the 3D graphical user interface in the new operating system (OS) from Microsoft. |
 | Microsoft DirectX 9.0 Shader Model |
 | 3.0 Support: |
 | Ensures top-notch compatibility and performance for all DirectX 9.0 applications, including Shader Model 3.0 titles. |
 | CineFX® 3.0 Engine: |
 | Powers the next generation of cinematic realism. Full support for Microsoft DirectX 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture delivers faster and smoother gameplay. |
 | NVIDIA PureVideo Technology: |
 | The combination of a high-definition video processing core and software that delivers unprecedented picture clarity, smooth video, accurate color, and precise image scaling for video content. It delivers home-theater quality high-definition video. Features varies by product. |
 | NVIDIA ForceWare® Unified Driver Architecture (UDA): |
 | Delivers a proven record of compatibility, reliability, and stability with the widest range of games and applications. ForceWare ensures the best out-of-box experience for every user and delivers continuous performance and feature updates over the life of your NVIDIA product. |
 | nView® Multi-Display Technology: |
 | The NVIDIA® nView® hardware and software technology combination delivers maximum flexibility for multi-display options, and provides unprecedented end-user control of the desktop experience. NVIDIA GPUs are enabled to support multi-displays, but graphics cards vary. Please verify multi-display support in the graphics card before purchasing. |
 | NVIDIA Digital Vibrance Control® 3.0 Technology: |
 | Allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colors in all conditions. |
 | OpenGL® 2.0 Optimizations and Support: |
 | Ensures the best performance and application compatibility for all OpenGL applications. |